CHOMP

CHOMP

Campaign to promote healthier food choices

Campaign to promote healthier food choices

DOMAINS

Behavioural Design

System Design

Product Design

Design Research

TEAM

Deep Udeshi & Riya Parekh

ROLE

Research, Habit Loop creation, Octalysis framework, conceptualization, illustration, Poster creation, tent card design

Year

2024

Summary

Chomp is a behavioural design campaign that uses the ByteBoxan interactive, gamified dispenserto make young adults in college canteens more mindful of their food choices and encourage healthier eating habits.

InTRo

College canteens often reinforce unhealthy eating, with over 70% of Indian urban youth consuming junk food daily (Rathi, Riddell, & Worsley, 2017). While students express interest in healthier options, convenience, peer influence, and a cultural bias that equates Indian food with health drive them towards processed and less nutritious choices. We hope to change that as it aligns with UN's SDG 3.

Problem Statement-

Unhealthy eating habits, driven by convenience and peer influence, are prevalent among college students aged 18-25 in canteens, hindering their adoption of healthier food choices and negatively impacting their long-term health.

College canteens often reinforce unhealthy eating, with over 70% of Indian urban youth consuming junk food daily (Rathi, Riddell, & Worsley, 2017). While students express interest in healthier options, convenience, peer influence, and a cultural bias that equates Indian food with health drive them towards processed and less nutritious choices. We hope to change that as it aligns with UN's SDG 3.

Problem Statement-

Unhealthy eating habits, driven by convenience and peer influence, are prevalent among college students aged 18-25 in canteens, hindering their adoption of healthier food choices and negatively impacting their long-term health.

College canteens often reinforce unhealthy eating, with over 70% of Indian urban youth consuming junk food daily (Rathi, Riddell, & Worsley, 2017). While students express interest in healthier options, convenience, peer influence, and a cultural bias that equates Indian food with health drive them towards processed and less nutritious choices. We hope to change that as it aligns with UN's SDG 3.

Problem Statement-

Unhealthy eating habits, driven by convenience and peer influence, are prevalent among college students aged 18-25 in canteens, hindering their adoption of healthier food choices and negatively impacting their long-term health.

Learnings

What this project taught me-

  • Learnt how colloquial terms often have multiple meaning

  • To reach users you will have to speak their language

  • It's okay for design projects to not work out sometimes

What this project taught me-

  • Learnt how colloquial terms often have multiple meaning

  • To reach users you will have to speak their language

  • It's okay for design projects to not work out sometimes

What this project taught me-

  • Learnt how colloquial terms often have multiple meaning

  • To reach users you will have to speak their language

  • It's okay for design projects to not work out sometimes

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